Autor zdradził kilka szczegółów technicznych odnośnie reklamy:
Characters were animated with FrameToon and TVPaint. Most of the textures were made with the GIMP, while a couple came from Photoshop. Nuke came in at the very end, and did the fade-in of the logo at the end, and added the text on top, as well as the glass pane in the window at the beginning and depth of field throughout.
We exported camera data and geometry from Blender for using in Nuke, as well as depth maps. The main reason for doing these elements in comp was that you get a much quicker turnaround, if you need to do changes.
Of course, we could easily have done the same in Blender’s compositor, but again it was a case of another artist doing the work, who was more familiar with Nuke. Everything else you see on the screen is pretty much Blender and Cycles.